Saturday, June 28, 2008
Would You Rather ... One to Rule Them All Edition
Friday, June 27, 2008
Bad Company's Gold Rush
The attack and defend multiplayer Gold Rush mode of Battlefield: Bad Company™ takes much of its inspiration from its beloved online predecessors, but not without an eager willingness to redefine the series' trademark gameplay.
From the rampant and dynamic environmental destruction to the always ferocious action, new squad features and tactics, gorgeous tactical maps, classic vehicle use, and a brand new core game mode, Bad Company is primed to make its multiplayer mark on Xbox 360®.
Gold Rush
Where the previous game's Conquest mode left every base up for grabs for either team, Gold Rush is a more tightly focused affair.
You play either as an Attacker hoping to slip or power your way through enemy lines to shatter the opposing team's hard-earned gold crates, or as a Defender whose sole purpose is to whittle down the attacking team.
Squad Up!
Battlefield: Bad Company supports up to twenty-four simultaneous players with each team made up of twelve combatants. Each team is then divided into three four-player squads, with each squad working amongst themselves to wreak havoc among the enemy.
Unlocked Evolution
Similar to Battlefield 2: Modern Combat™, new weapons and kit-specific features are unlocked the more you play. For every kill, assist, trophy gained, and victory earned, you'll inch closer to your next rank. Earn a new rank and get credits to unlock spiffy new weapons and kit-specific gear, such as the Assault kit's auto-injector, the Demolition kit's anti-tank mine, and the Specialist's remote explosives.
Kit Breakdown
Bad Company thankfully uses much the same setup for its kits as previous games. You can choose between five different kits, every one of which boasts a remarkably unique play style.
Conquest Returns
While Gold Rush is the game's primary multiplayer mode, the good folks at EA and DICE have also announced a return to the vaunted Conquest game mode in the form of a downloadable update shortly after launch. Welcome news for those with tender memories for the series' roots.
Unlike so many games, the Battlefield franchise began as a multiplayer game and it is clearly most at home online on Xbox LIVE®. It's here that the competitive spirit, promotion of teamwork, dynamic destruction, exceptionally focused action, and so much more shine most brightly. Good luck on the Battlefield!
Article by Ryan Treit
Thursday, June 26, 2008
This Week in Xbox: June 25-July 2, 2008
New Releases
This week sees the release of Battlefield: Bad Company™. Given the popularity of the free demo on Xbox LIVE®, I'm guessing that a lot of you have already experienced the game. What might surprise you, though, is how good the single-player campaign is for this game. You expect top-quality multiplayer from a Battlefield game, and Bad Company delivers, but I was shocked at how much fun I've been having in the single-player campaign. (In fact, I'm stifling yawns as I write this, thanks to last night's 1 A.M. Bad Company play session.)
What's so much fun? The freeform nature of the missions, for one. You're dropped into the combat area, and you know where your target is, but how you approach the enemy is completely up to you. Do you hop into a Humvee and run in, guns a-blazing? Sneak around behind the target on foot? Or find a good spot on a hill and call in artillery strikes? Speaking of hills, the terrain here is amazing—this is one of the best-looking "outdoor" shooters yet, and hills and obstructions offer real tactical advantages. The writing is hilarious as well, particularly the running commentary from your teammates Sweetwater and Haggard.
Just in time for the movie's release is Wall•E, where you play everyone's soon-to-be-favorite robot. Check out Ryan Treit's preview here on Xbox.com for the scoop on this fun movie adaptation. Also hitting stores this week is Supreme Commander®, a real-time strategy game from the designer of the classic Total Annihilation; Hail to the Chimp™, a funny, politically-themed party game from the guys who brought you Stubbs the Zombie; and Operation Darkness™, a truly original WW2 strategy game where your allied unit includes werewolves fighting against Nazi zombies. Yes, you did just read that. This one I have to check out.
Happy Train Friends
I have to admit I wasn't familiar with the Happy Tree Friends franchise, so I was a bit surprised to see the "Rated M for Mature" on Happy Tree Friends False Alarm™. This is definitely not one for the kids—this cute, blood-drenched game gives new meaning to "cartoon violence." If you've ever wanted to see a teddy bear napalmed, this is the game for you. Check out the demo on Xbox LIVE Arcade.
Also new this week is Ticket to Ride™, based on the board game of the same name. The gameplay is simple—build train routes before your friends can—but there's a lot of strategy involved in figuring out which routes to attempt, and how to block your opponents. If you enjoyed Catan and Carcassonne, be sure to check this one out.
Wrapping Up
Stop by the This Week in Xbox feedback topic and let us know what you're playing, or what you'd like to see us cover in future episodes of Insider Moves.
Article by Denny Atkin
Going Solo in Bad Company
Article by Ryan Treit
Tuesday, June 24, 2008
Gorgeous and at High Speed
WALL•E Cleans Up on Xbox 360
When all are gone and Earth is but a charming filth-ridden rock, only one WALL•E remains active. Oblivious to his solitary plight, our plucky trash-compacting hero goes about his business, one loose pile of trash at a time.
From the rust-colored, trash-filled vistas of Earth to the clean, sterilized environments of EVE's ship, Pixar's magic is brought to stunning life on Xbox 360.
That is, until the sleek and lovely EVE—a survey robot sent to find Earth's last remaining plant—swoops onto the scene and steals WALL•E's heart. Such is the setup for the Disney-Pixar movie and the WALL•E game for Xbox 360®.
On the one hand, your time alone with WALL•E is spent at a relaxed pace, solving puzzles and navigating platform challenges. These challenges have plenty of charm and ingenuity as a large chunk of them play off WALL•E's rather humorous trash management skills.
Different piles of debris offer different properties. For example, cubed up chunks of heavy rock and steel can be used to tip a scale, consequently raising a bridge, lowering a ramp, or even activating a large hammer that sends poor WALL•E hurtling off to parts unknown. Likewise, the bits of trash still pulsing from some long-living power source can breathe life back into dormant machines and even buildings.
It's this clever use of cause and effect gameplay that gives life and challenge to the world without ever being frustrating. Every part of the puzzle is laid before your eyes. It's just up to you to put the pieces together.
EVE Time
Where WALL•E's escapades are largely played at your own pace, your time alone with EVE zings along at a slightly more frantic level. First off, she flies, so where WALL•E rolls about, EVE zooms along, racing through hazardous environments at top speed and using a laser attack to bust open objects and destroy enemies.
It's through EVE's smooth sailing flight too that you can really appreciate the artistry and detail on display here. It's clear the developers have taken full advantage of their close relationship with the Pixar filmmakers. From the rust-colored, trash-filled vistas of Earth to the clean, sterilized environments of EVE's ship, Pixar's magic is brought to stunning life on Xbox 360.
Together At last
Of course, a good deal of your time will be spent with both characters working in tandem. Here you can take advantage of cooperative moves such as the Stork Jump, where EVE grabs hold of her admiring WALL•E mid-leap to help him float across large chasms. Likewise, EVE can devastate enemies and obstacles with her laser while WALL•E busies himself with trash cubes to solve nearby puzzles.
These sequences create a delicate but not too difficult balancing act as you utilize nearly every facet of gameplay at once, and they represent some of the game's most intense and satisfying sections.
Unlockables A'Plenty
If you prize games that constantly reward diligent exploration, WALL•E has got you covered with a world chock full of secrets and unlockables from start to finish. Whether it's collecting Wallop coins or simply finishing levels to unlock concept art and cinematics (including the movie trailer), or tracking down souvenirs and even costumes for our heroes, WALL•E rewards you at every turn.
What's more, uncovering these extra prizes is handled with care. They're not dropped in arbitrary corners, but rather they require extra bouts of satisfying problem solving in order to gain access to their hidden or out-of-the-way locations.
WALL•E the game can stand proudly on its own next to its cinematic sibling. Its world is rich and beautiful, the gameplay thoughtful, fun and never frustrating, and Pixar's trademark humor and charm is found throughout. Enjoy your time with everyone's favorite Waste Allocation Load Lifter-Earth class robot!
Monday, June 16, 2008
Blood on the Sand: the Burnout of shooters
Sunday, June 15, 2008
Square Enix: "No Plans" for Star Ocean on PS3
Saturday, June 14, 2008
Halo Wars will ship "when it's ready"
The aptly named Halo Wars Addict website recently interviewed Ensemble Studios' Graham Somers regarding the company's upcoming RTS title, Halo Wars (you know, the one based on Halo). While the interview covers a broad range of topics, such as how Ensemble plans to please Halo fans and newcomers alike, we quickly zeroed in on the end of the interview. When asked whether Halo Wars would release in 2008 or 2009, Somers responded, "We're going to ship Halo Wars when it's ready." After missing Microsoft's Spring Showcase, we wondered whether or not Halo Wars would make its projected 2008 release. Now you can color us officially worried.
Halo Wars will be shown at E3 this year. Here's hoping someone comes clean on a release date come convention time.
Sunday, June 1, 2008
Play Halo 3 with Billy Howerdel of ASHES dIVIDE
Guitarist Billy Howerdel of ASHES dIVIDE will take a break from his touring schedule while appearing at The Fillmore Detroit to take on Xbox LIVE® members in Halo® 3 on June 3, 2008.
Billy Howerdel.
If you're an Xbox LIVE Gold member, and you want a chance to play with Billy Howerdel, send a friend request to the following Gamertag and be online half an hour before (12:30 P.M. ET) the Game with Fame session starts at 1:00 P.M. ET on Tuesday, June 3:
GWF ASHES Billy
Formerly the songwriter, guitarist, and producer for the band A Perfect Circle, Howerdel's new project has culminated in the recently-released album Keep Telling Myself It's Alright. The eleven tracks on the album all display Howerdel's unique and intense emotional style. If you want to find out more about ASHES dIVIDE, make sure to check out the Emerging Artist feature we did on Howerdel back in April.
If you get a chance to play with Billy Howerdel, we want to hear about it! Send us an e-mail with the subject: "GWF – ASHES dIVIDE." Be sure to include your Gamertag and home town.
:xbox.com
